In the immersive world of Obey Me!, the House of Lamentation stands as a central and iconic setting. It’s more than just a demonic mansion it’s the place where most of the story unfolds, where the seven demon brothers reside, and where the player forges unforgettable relationships. For fans of the game, understanding the House of Lamentation map isn’t just about navigation it deepens appreciation for the characters, their surroundings, and the narrative details hidden throughout its halls. The mansion’s layout, symbolism, and rooms each reflect the personalities of the demons and enhance the storytelling experience.
Overview of the House of Lamentation
The House of Lamentation is a sprawling, gothic-inspired estate located in the Devildom. It serves as the main residence for the demon brothers: Lucifer, Mammon, Leviathan, Satan, Asmodeus, Beelzebub, and Belphegor. Each of them has a unique bedroom tailored to their personality, and the mansion itself includes communal areas, secret passageways, and eerie corridors that reflect the darker tone of the underworld. While the game doesn’t provide a fully detailed interactive map, fans have pieced together the layout based on in-game events, character dialogue, and visual cues.
Main Floors and Sections
The House of Lamentation appears to have several floors, including a grand entrance, main living areas, upper levels for bedrooms, and even underground areas. Here’s a breakdown of what is commonly accepted among the fanbase:
- First Floor: Entrance hall, lounge, dining area, kitchen
- Second Floor: Bedrooms for some of the brothers, study rooms
- Third Floor: More bedrooms, possibly including Lucifer’s
- Basement/Dungeons: Hidden or restricted areas, including the attic or prison-like cells
Each area has a distinctive atmosphere, with shadows, lavish decor, or cursed elements contributing to the mysterious charm of the mansion.
Key Locations Within the Mansion
Entrance Hall
This grand area is the first room the player encounters in the House of Lamentation. Featuring towering ceilings, gothic architecture, and ornate furniture, the entrance hall reflects the grandeur and foreboding nature of the mansion. It’s the setting for many welcoming scenes and sets the tone for what lies ahead.
Lounge and Living Room
This is one of the most frequently used communal spaces in the house. Characters often gather here to discuss daily activities, host meetings, or enjoy some downtime. The room likely contains luxurious couches, bookshelves, and entertainment items fitting for a mansion inhabited by a mix of chaotic and cultured demons.
Dining Hall and Kitchen
As Beelzebub is constantly hungry, the kitchen is practically sacred. The dining hall likely features a massive table to accommodate all seven brothers and guests. Events and bonding scenes often revolve around food, reflecting its importance in demon culture, especially for characters like Beel and Mammon.
Bedrooms of the Seven Demon Brothers
Each demon has their own uniquely themed room that reflects their sin and personality. These are scattered across the upper floors.
- Lucifer: An elegant, orderly room with dark furniture, befitting the Avatar of Pride.
- Mammon: A flashy, cluttered room showing his obsession with money and possessions.
- Leviathan: An otaku paradise, complete with gaming gear, posters, and a water motif.
- Satan: A refined space filled with books, reflecting his love of knowledge and literature.
- Asmodeus: Lavishly decorated with mirrors, perfumes, and pink tones, fitting his vanity.
- Beelzebub: Practical and food-centric, probably with storage for snacks and sports gear.
- Belphegor: A cozy, sleepy atmosphere filled with cushions and subdued lighting.
These rooms often serve as the settings for personal storylines, conflicts, and affectionate moments.
The Attic
This hidden area becomes significant during the earlier chapters of the main story. It’s where Belphegor was locked away by Lucifer, and it carries a darker, more emotional atmosphere. The attic symbolizes secrecy, betrayal, and eventually reconciliation, making it one of the most emotionally charged spaces in the House of Lamentation.
Library and Study
Satan and Lucifer are often found here. The library is said to be massive, containing forbidden texts and ancient records. It serves as a source of knowledge and often plays a role in missions and lore exploration within the game.
Basement and Hidden Rooms
Several parts of the house remain mysterious or restricted. The basement may contain enchanted seals, ancient artifacts, or even dungeons used in previous eras. While not often shown directly, the idea of secret chambers adds depth to the setting.
Symbolism and Theme
The layout of the House of Lamentation reflects the deeper themes of Obey Me!, including power dynamics, temptation, redemption, and familial conflict. Each room embodies the character flaws and virtues of its occupant, creating a metaphorical map of the emotional and psychological landscape of the brothers. The mansion itself is both a haven and a prison a place of comfort and confrontation.
Navigation and In-Game Use
While players don’t physically explore the House of Lamentation through direct map-based navigation like in traditional RPGs, many scenes, conversations, and lessons are tied to specific locations. The player chooses where to go based on context, and each location serves as a backdrop for different scenarios.
Activities Tied to House Locations
- Chats and Devilgrams: Often take place in rooms like the lounge or bedrooms.
- Events and Lessons: Frequently use locations such as the kitchen, library, or rooftop.
- Intimacy Scenes: Typically set in private rooms, allowing deeper character development.
Fans speculate about the full layout and imagine what unexplored rooms might exist. This has led to fan art and fan-made maps that offer imaginative reconstructions of the mansion’s full blueprint.
Fan Interpretations and Theories
Because the game only gives glimpses of the mansion, fans have stepped in to fill the gaps. Community-created maps of the House of Lamentation often organize the known areas into connected halls, stairwells, and wings. The fanbase also debates about how many floors the mansion truly has and whether some rooms like the attic or underground dungeons are magically sealed or shift in layout based on magic or emotional energy.
The House of Lamentation is more than just a building it’s the beating heart of Obey Me!. Each room tells a story, and the mansion itself becomes a character within the narrative. Whether you’re bonding with Asmodeus in his mirror-lined room or helping Satan investigate a rare grimoire in the library, the house acts as a canvas for both chaos and connection. Understanding its layout and symbolic design gives players a deeper appreciation for the lore and emotional depth woven into the game. As you continue exploring the lives of the demon brothers, the House of Lamentation remains a darkly enchanting home filled with secrets, stories, and memories waiting to unfold.